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The Iconic Game Celebrates 20 Years – The Plastic Guitar That United the Gap Between Music Generations

Marking two decades after Guitar Hero first launched across the Atlantic, providing everyday gamers the tools to become a rock star. Figuratively speaking, but try telling that someone who has mastered the epic four-minute instrumental break in front of an enthusiastic living-room audience.

Developed by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the display synchronized to a song. Each riff mimicked specific notes, producing the sensation of a genuine performance.

Harmonix had already experimented in the music genre before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely billion-dollar franchise which made a remarkable impact on numerous of the artists included, introducing decades-old groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial financial challenges in securing the songs – even though initial releases mostly used cover versions.

“We rerecorded every song because the cost prohibitive,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. But once Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational thing.”

Classic Rock Finds a New Audience

Northern Irish group one featured act included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers how the series revived older hits back into vogue: “Guitar Hero offered a larger, younger audience. Typically this had been considered music that was past it, however once it got featured on the title and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the outdated label. It provided all our music a new life.”

In 2008, the band's debut album remained not available in the US, so the game served as a primary platform of discovery for the group during their US tour opening for the rock giants. “The roadies had on the song during travel, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Rock’s biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and associated lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the band greater revenue than any of their records. It moved well over half a million copies upon release, and demand for their songs rose significantly during an era when the music business faced decline.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention played at increased tempo and without missing a single one of the thousands of cues. The streamer stated requiring nine months of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist Herman Li.

The band previously wrapped up a successful tour before their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember the record label informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it has risked eclipsing everything else the band has done. Recently, the song was used in promotional material for Despicable Me 4. “Previously I thought differently, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.

Enduring Impact from the Plastic Guitar

The best marketing, whether it’s for cars, clothes or games, extends beyond than selling something – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to do it”.

Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.

Titles such as Clone Hero and newer releases have maintained the scene active, with expectations of something from the founders on the way. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?

“We thought such titles might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

LR
By

Linda Rowland

Maya is a digital strategist and creative director with over a decade of experience in transforming brands through innovative web solutions.

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